Eye of Past Civilization: CG Environment Tutorial Creation
An in-depth look at creating a comprehensive CG environment tutorial that covers the complete pipeline from concept to final animated shots, including sound design.
Final 4K render of the Eye of Past Civilization environment
Tutorial Overview
This project represents a significant milestone: the creation of a complete 12-hour CG environment tutorial covering every aspect of professional 3D production. The tutorial focuses on creating "Eye of Past Civilization," an atmospheric sci-fi environment that tells the story of ancient ruins in a mysterious, otherworldly setting.
Shot 01: Opening establishing shot of the ancient civilization ruins
Shot 02: Sci-fi character exploring the mysterious environment
Original Media from Logan Lee's Portfolio:
- 🎬 Assets TurnTable Video: 360-degree view of all created 3D assets
- 🎬 Shot04 Breakdown Video: Detailed breakdown of specific animation sequence
- 📸 Tutorial Screenshots: Step-by-step process documentation
- 📚 Course Materials: 12 hours of narrated video content
- 💾 Download Assets: Modular Kits, PSD Files, Nuke Files
- 🎬 Character Integration: Sci-fi girl character by Alpenwolf implementation
Tutorial Links:
- 翼狐网 Yiihuu: https://www.yiihuu.com/a_9239.html
- Wingfox: https://www.yiihuu.cc/c/8359
- Character Asset: CGTrader Sci-Fi Girl
Source: Logan Lee CG Artist - Eye of Past Civilization
Shot 03: Detailed view showcasing the atmospheric lighting and ancient architecture
Shot 04: Final dramatic sequence with character and environment interaction
Pre-Production Phase
Concept Development and Storyboarding
Complete storyboard showing the narrative flow and camera movements
Color script establishing the mood and atmosphere for each sequence
Initial Ideation:
- Brainstorming ancient civilization themes
- Research into archaeological sites and ruins
- Sci-fi elements integration
- Mood and atmosphere definition
Visual Narrative Development:
- Shot sequence planning
- Color palette establishment
- Lighting mood boards
- Character interaction points
3D Production Pipeline
Modular Asset Creation
Comprehensive modular kit system for efficient environment construction
3D viewport showing the complete scene layout and asset organization
Environmental Assets:
- Modular kit creation for ancient architecture
- Detailed prop modeling
- Organic and hard-surface techniques
- LOD (Level of Detail) considerations
Technical Approach:
- Efficient topology for animation
- UV mapping best practices
- Asset organization and naming conventions
- Pipeline-friendly modeling techniques
Detailed Asset Development
Ancient pillar assets showing weathering and architectural detail
Close-up detail of pillar texturing and material work
ZBrush sculpting process for organic details and weathering effects
Detailed bridge pier architecture with realistic weathering
Environmental fence assets with material variation
Lighting and Rendering
Grey Shading and Layout
Shot 01 grey shaded version showing composition and lighting setup
Shot 04 grey shaded version demonstrating lighting and shadow work
Top-down view showing complete scene layout and composition
Atmospheric Lighting:
- HDRI environment setup
- Three-point lighting principles
- Color temperature and mood
- Volumetric effects integration
Cinematic Approach:
- Shot-specific lighting setups
- Dramatic shadows and highlights
- Atmospheric perspective
- Time of day variations
Post-Production and Compositing
Nuke Compositing Workflow
Nuke node tree showing projection mapping and compositing setup
After Effects timeline showing final compositing and effects layers
Nuke Integration:
- Professional node-based compositing
- Multi-pass integration
- Color correction and grading
- Effects and enhancement layers
Technical Approach:
- Linear workflow maintenance