Eye of Past Civilization: CG Environment Tutorial Creation

A comprehensive 12-hour CG environment tutorial covering the complete pipeline from concept to final animated shots with sound design.

Eye of Past Civilization: CG Environment Tutorial Creation

An in-depth look at creating a comprehensive CG environment tutorial that covers the complete pipeline from concept to final animated shots, including sound design.

Final 4K render of the Eye of Past Civilization environment

Tutorial Overview

This project represents a significant milestone: the creation of a complete 12-hour CG environment tutorial covering every aspect of professional 3D production. The tutorial focuses on creating "Eye of Past Civilization," an atmospheric sci-fi environment that tells the story of ancient ruins in a mysterious, otherworldly setting.

Shot 01: Opening establishing shot of the ancient civilization ruins

Shot 02: Sci-fi character exploring the mysterious environment

Original Media from Logan Lee's Portfolio:

Tutorial Links:

Source: Logan Lee CG Artist - Eye of Past Civilization

Shot 03: Detailed view showcasing the atmospheric lighting and ancient architecture

Shot 04: Final dramatic sequence with character and environment interaction

Pre-Production Phase

Concept Development and Storyboarding

Complete storyboard showing the narrative flow and camera movements

Color script establishing the mood and atmosphere for each sequence

Initial Ideation:

Visual Narrative Development:

3D Production Pipeline

Modular Asset Creation

Comprehensive modular kit system for efficient environment construction

3D viewport showing the complete scene layout and asset organization

Environmental Assets:

Technical Approach:

Detailed Asset Development

Ancient pillar assets showing weathering and architectural detail

Close-up detail of pillar texturing and material work

ZBrush sculpting process for organic details and weathering effects

Detailed bridge pier architecture with realistic weathering

Environmental fence assets with material variation

Lighting and Rendering

Grey Shading and Layout

Shot 01 grey shaded version showing composition and lighting setup

Shot 04 grey shaded version demonstrating lighting and shadow work

Top-down view showing complete scene layout and composition

Atmospheric Lighting:

Cinematic Approach:

Post-Production and Compositing

Nuke Compositing Workflow

Nuke node tree showing projection mapping and compositing setup

After Effects timeline showing final compositing and effects layers

Nuke Integration:

Technical Approach:

Updates

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